Showing posts with label Graphic Design. Show all posts
Showing posts with label Graphic Design. Show all posts

Saturday, November 3, 2012

The 5K Mark

As per yesterday's post, yeah, I only needed to write one word to make it to 5000, but it still counts as a milestone, right?

And actually, after shoveling snow off the deck, cleaning up halloween decorations, getting the ice off the gazebo and outdoor furniture, and installing a decal on the back of Idiot#1's truck, I sat down for two hours to write. I'm now sitting pretty at 6415 words, which is probably where I'll stay until Monday evening. Yeah, got a lot done today, but there's always more to do. Life happens all the time.

That's all for now. I'll leave you with a pic of the decal that was designed, cut, masked and installed all by me. Because I'm awesome like that. And oh-so-humble.

K-town Represent.





Saturday, August 11, 2012

The Dining or Writing Room

My house has a dining room. Idiot#1 and I don't actually "dine" in this dining room. Plate on lap works just fine for us, whether its outside, in front of the tv, or with a book in hand.

Thus, my dining room is actually the writing room.

@BA_Matthews said last week that she can't write at a desk—uncomfortable and uncreative. I imagine that's the same for a lot of other writers out there (and other creative types, whatever their media may be), but for myself the opposite is true.

I'm a graphic designer. For eight hours, five days a week, I sit at a desk and have to turn on the creative gears. Doesn't matter if I'm in the design zone or not (like writers block, but with graphics and pictures and copy), I just gotta do my job: sit down at desk, be creative, coffee, design some stuff, lunch break, be creative some more, yell at the staff, design some more, go home.

After so many years my brain is wired like sit at desk = imagine + create + drink coffee.

So at home I find my best environment for writing is actually—wait for it—at a desk!

The desk.

The bookcase.

The Vietnamese iced coffee.

The new chair. May the old one burn in hell.

The Jade plant.
And that, folks, is the writing room. My favourite part is, of course, that I'm in front of the patio door looking outside. When it's too chilly to actually sit outside at least I can pretend I'm out there.

Until next time,
S.

Tuesday, July 17, 2012

Tuesday Tunes: Them Crooked Vultures

I really should look back through my posts and see if I've already done this song... but I'm lazy, and I'm 90% sure I haven't.

Them Crooked Vultures only has one, self-titled album out there. But it's an awesome chunk of music. That being said, it's a little too laid back for my usual writing tunes. Great for editing to, though! Very relaxing when focusing on those troubling logic problems. And for whatever reason, I really love this album on repeat while I'm designing at the office.

Not now, chief. I'm in the fucking zone.


And I realize I haven't posted since last week's Tuesday Tunes, which isn't very good of me, considering that I recently resolved to post more often... oh well. I made it back to Calgary in time for the weather to turn shitty again, making me wonder if everyone lied about the nice weather they had during Stampede. Hm?

On my return I found my garden in total disarray, but still growing strong. Mostly. I definitely have a slug problem. Let me know if you have toads to sell or give away. The strawberry patch is thriving, and I've found more time for editing than I'd anticipated.

I've finished the simple and easy revisions: the little problems like repetition, grammar, word choice, etc. that my critique partner pointed out. These were mostly changes that I didn't have to spend much time thinking about, it was a simple matter of keeping what I had, smacking my forehead at obvious mistakes and changing it, or a short deliberation and then writing something new or cutting something entirely.

But along the way I've made notes on the bigger issues. These are going to take some serious think-time and list-making. Like introducing Deyl's split personality, which I had halfway decided to cut but my critique partner has convinced me to include. Which means the dual personality parts need to be beefed up, and that affects the entire story in a lot of different ways. I'm also taking another look at how quickly Deyl's knowledge and use of power develops, and thinking about slowing it down. Seems to make more sense if it takes her longer. I also need to clarify a few things throughout the entire work, like what Deyl's weaknesses are and how the fae use their powers. All of these things will affect larger parts of the story, so I want to be sure I have a road map for the changes before I make them.

Since my critique partner is in China until the end of the month, I'll move on to the list-making process while she's gone, and see what I can come up with. Onward!

S.

Saturday, February 4, 2012

a day in the life

Ever wondered what it's like to be a graphic designer?

No?

Well, I'm going to show you anyway:


Friday, January 27, 2012

Shiny & Sparkly & New

I made a nice new little cover for my fantasy novel, I HAD TO FALL, yesterday during lunch break. I didn't spend much time on it, mostly because I don't really like spending my spare time designing. I mean, that's what I do forty hours a week. I like other hobbies—like writing—in my free time.

Anyway, the broken cityscape is appropriate for the war-torn landscape of Deyl's world.


Pretty, right? Or not? Thoughts?

And check out the synopsis on my writing page...

Sunday, September 18, 2011

Growth: Why I hope writing is like designing

Last post I talked about character development, and then I disappeared for a few days. Because I was busy busy developing characters ;)

Now I've got a full cast of well-rounded, multi-dimensional characters to work with, a solid 25K outline that covers everything right up to climax of the story, and I'm ready to start writing!

This is, of course, the best part of the project. And this time, I'm facing the challenge of a main character who interacts with—but doesn't speak to—any of the other characters until a third of the way through the story. Yes, challenge indeed.

Speaking of challenges, I'm also in the midst of learning how to critique others work. I'm beta'ing novels from two different writers and I've already found that it's a very different thing from critiquing my own work. Another interesting thing that's come up, is when one of the writers was worried I'd be offended by her comments. I assured her that I wouldn't be, but it led me into some further connections between my day job as a designer and my evenings and weekends as a writer.

I've mentioned here and elsewhere some of the similarities between the two. There is another aspect of writing that feels like design (and probably like many other jobs, but hey, this is my experience): Growth.

I went to college to study graphic design. My profs taught me the how-to and the rules of design, and then sent me off to give it a go. I laid out my ideas, thought they were amazing, only to have the Profs turn around and tear them apart. They showed me -- either gently or ruthlessly -- what I was doing wrong. Sometimes the feedback was bad enough to nearly put me in tears.

So I tried again.

For three years.

By the time I received my diploma I could hardly bear to look at the work I'd done in my first year--it was so hideous! I'd come a long way since then, and I never would have if I didn't have my professors and colleagues ripping my ideas and my work to pieces.
Then I went out into the Real World. I picked up a job in Calgary almost immediately after I finished school, designing trade show booths. That was four years ago. When I compare my early days there, to the work I do now, so much has changed. I've really learned to separate my ideas from myself—when someone hates my work, it's the idea they hate, not me. Thick skin, that was a big change. Also:

I'm faster. A job that would have taken 8 hours of design four years ago now takes me 2 or 3.

I'm better. I used to have to work through five or six different concepts with clients, making radical changes, before I got what they wanted. Now the design is usually signed off in two or three proofs, covering only minor revisions.

I'm smarter. Four years ago I struggled to see the problems in my own designs, what I could do or change to make the client happy. Now if a client comes back to me feeling unsure about how something works in the layout I can see immediately what I need to change to fix it.

What I'm saying with all this rambling is that I hope, when everything is said and done, that my writing evolves the same way my design has. I spend a lot of time writing, and I think what I write is good. Now I'm having beta readers tear it apart, and that can only be a good thing. I hope I learn a lot from seeing my work from their viewpoints. And I hope in a few years I'll be able to look back on my early writing and cringe.
I hope that, with time and effort, I'll be a faster, better, and smarter writer.

Has that happened for you? Or are you like me, looking ahead and just hoping?